Four Pillars of OOP
Problem Explain the four pillars of Object-Oriented Programming with concrete examples.
Be ready to discuss
- Encapsulation: bundling data with the methods that operate on it, hiding internal state behind private fields and exposing controlled access - a
BankAccountwith publicdeposit()/withdraw()but a privatebalanceno caller can corrupt. - Why encapsulation matters beyond syntax: it lets you enforce invariants in one place and change the internal representation without breaking callers.
- Abstraction: exposing essential behaviour while hiding implementation, via interfaces or abstract classes - a
PaymentProcessorinterface withpay(), implemented byCreditCardProcessorandUPIProcessor. - Encapsulation vs abstraction: hiding state versus hiding complexity - a distinction worth stating explicitly since they're routinely conflated.
- Polymorphism: one interface, many implementations, resolved at runtime via method overriding (dynamic dispatch through a vtable) -
Shape.area()overridden byCircleandRectangle. - Runtime vs compile-time polymorphism: overriding versus overloading, and why some argue overloading isn't true polymorphism.
- Inheritance: a subclass acquiring the properties and behaviour of a superclass for code reuse -
CarandBikeextendingVehicle. - Inheritance's sharp edges: tight coupling, the fragile base class problem, and why "favour composition over inheritance" is the standard advice.
- The Liskov Substitution Principle as the test for whether an inheritance relationship is legitimate.
- What's evaluated: backing each pillar with a real example from your own work rather than reciting the textbook definition.
asked …